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Artifacts

Artifacts are divided into 3 tiers: minor, major, and relic. These tiers somewhat reflect the overall power of the card, and they are sometimes references by other effects, such as those on Artifact Merchant event, Black Market field, during the scenario setup, or elsewhere. These cards typically have two effects, one of which the player must choose when they play the card.

Minor Artifacts

Minor artifacts have a light blue frame.

Major Artifacts

Major artifacts have a red frame.

Relic Artifacts

Relic artifacts have a purple frame.

Liste des Artefacts

Name Quality Effect Content
Ambassador's Sash Major <map_effect> For every Dwelling you have, draw 1 corresponding Neutral Unit card. You can Recruit one of these units.

— OR —

<instant> Reroll a die.
Rampart Expansion
Angel Wings Relic <map_effect> Chosen Hero gain +1 <movement> and can move through any fields without resolving them. The last visited field must be resolved normally.

— OR —

<instant> Draw a card.
Core Game
Armor of Wonder Minor <instant> Draw 1 card and gain +1 <attack>.

— OR —

<instant> Draw 1 card and gain +1 <defense>.
Core Game
Arms of Legion Major <instant> Reduce the Recruitment or Reinforcement cost of a unit by 5 <gold> - to a minimum of 0.

— OR —

<instant> Gain 2 <building_materials>.
Fortress Expansion
Blackshard of the Dead Knight Minor <instant> +2 <attack> and discard 1 card. If the discarded card was a spell, draw 1 card.

— OR —

<instant> +1 <attack>
Core Game
Boots of Polarity Relic <instant> Play this card after an enemy casts a spell. Roll 2 Attack dice and choose one. On a "+1", ignore the <spell> effect.

— OR —

<activation> Remove 1 <ongoing> effect.
Tower Expansion
Boots of Speed Minor <instant> Your hero gains +1 <movement>.

— OR —

<ongoing> For this Combat, your selected unit gains +1 <initiative>.
Inferno Expansion
Bowstring of the Unicorn's Mane Minor <instant> Play this card before a unit activates. Activate one of your <unit_ranged> units that has not been activated this round.

— OR —

<instant> Use this after a <unit_ranged> unit's Attack die roll. Ignore 1 Attack die.
Stronghold Expansion
Breastplate of Brimstone Major <instant> Search(2) <spell>.

— OR —

<instant> +1 <power>, then discard up to 3 cards from your hand to gain +1 <power> per card discarded.
Inferno Expansion
Breastplate of Petrified Wood Minor <instant> Draw 1 card.

— OR —

<instant> +1 <power>
Core Game
Buckler of the Gnoll King Minor <instant> +2 <defense>
<ongoing> Until the end of the Combat, this unit suffers -1 <attack> (to a minimum of 0).

— OR —

<instant> +1 <defense>
Rampart Expansion
Cape of Velocity Major <ongoing> Until the end of the Combat, this unit gains +2 <initiative>.

— OR —

<instant> Gain 2 <gold>.
Rampart Expansion
Cards of Prophecy Major <instant> Reroll any die.

— OR —

<instant> Set a <resource_die> or <treasure> on the side of your choice.
Tower Expansion
Celestial Necklace of Bliss Relic <instant> Discard X cards from hand to gain +X <attack>.

— OR —

<instant> Remove this card, then gain +4 <attack>.
Regular Stretch Goals 2024
Centaur's Axe Minor <instant> Triple the Attack die's outcome.

— OR —

<instant> +1 <attack>
Core Game
Charm of Mana Minor <instant> Discard 2 cards, then draw 3 cards.

— OR —

<instant> Draw 2 cards, then discard 1 card.
Core Game
Crest of Valor Minor <instant> Gain a <morale_positive> token.

— OR —

<map_effect> Ignore <morale_negative> effect from a field.
Fortress Expansion
Crown of Dragontooth Relic <instant> Select 2 Spell cards from your discard pile and put them back in your hand.

— OR —

<instant> Remove 1 <spell> from hand, then Search(2) <spell>.
Inferno Expansion
Crown of the Five Seas Major <instant> Select 1 Spell card from your discard pile and put it back into your hand.

— OR —

<instant> If this Hero is on a Sea tile, you may look at the top 3 cards of your discard pile and take 1 of them into your hand.
Cove Expansion
Diplomat's Ring Major <instant> Reroll any die or any roll.

— OR —

<map_effect> For every Dwelling you have, draw 1 corresponding Neutral Unit card. You can Recruit one of these units.
Stronghold Expansion
Dragon Scale Armor Relic <instant> +2 <attack>

— OR —

<instant> +2 <defense>
Core Game
Dragon Scale Shield Major <instant> +2 <attack>

— OR —

<instant> +2 <defense>
Core Game
Dragon Wing Tabard Minor <instant> Discard 1 random card from the enemy's hand.

— OR —

<instant> +1 <power>
Core Game
Endless Bag of Gold Major <instant> Gain 3 <gold>.

— OR —

<instant> Remove this card, then gain 6 <gold>.
Core Game
Endless Purse of Gold Major <instant> Gain 3 <gold>.

— OR —

<instant> Remove this card and discard 2 cards from your hand, then gain 8 <gold>.
Fortress Expansion
Endless Sack of Gold Relic <instant> Gain 5 <gold>.

— OR —

<instant> Remove this card, then gain 8 <gold>.
Core Game
Equestrian's Gloves Minor <ongoing> For this Combat, your selected unit gains +1 <initiative>.

— OR —

<instant> Your Hero gains +1 <movement>.
Tower Expansion
Everflowing Crystal Cloak Major <instant> Discard 3 cards to gain 2 <valuables>.

— OR —

<instant> Gain 1 <valuables>.
Core Game
Everpouring Vial of Mercury Major <instant> Gain 1 <valuables>.

— OR —

<instant> Remove this card, then gain 2 <valuables>.
Core Game
Eversmoking Ring of Sulfur Minor <permanent> At the beginning of each Resources round, gain 1 <valuables>.

— OR —

<instant> Remove this card, then gain 2 <valuables>.
Regular Stretch Goals 2024
Glyph of Gallantry Minor <instant> Gain a <morale_positive> token.

— OR —

<instant> +1 <defense>
Tower Expansion
Golden Bow Major <ongoing> During this Combat, your <unit_ranged> units ignore the combat penalty.

— OR —

<instant> A <unit_ranged> unit of your choice gains +2 <attack>.
Rampart Expansion
Greater Gnoll's Flail Minor <instant> +2 <attack>
<ongoing> Until the end of the Combat, this unit suffers -1 <defense> (to a minimum of 0).

— OR —

<instant> +1 <attack>
Rampart Expansion
Head of Legion Major <instant> Reduce the Recruitment or Reinforcement cost of a unit by 6 <gold> - to a minimum of 0.

— OR —

<instant> Gain 3 <gold>.
Core Game
Helm of Heavenly Enlightenment Relic <instant> Gain <expert>.

— OR —

<instant> Draw 2 cards.
Fortress Expansion
Helm of the Alabaster Unicorn Minor <instant> Return 1 <spell> of your choice from your discard pile to your hand.

— OR —

<instant> Cast a spell from the top of the <spell> deck discard pile and Remove this card.
Tower Expansion
Hourglass of the Evil Hour Minor <instant> If the enemy has <morale_positive>, they gain <morale_negative>.

— OR —

<instant> Roll the Attack die. On a "0" result, you gain <morale_positive>.
Core Game
Inexhaustible Cart of Lumber Minor <instant> Gain 2 <building_materials>.

— OR —

<instant> Remove this card, then gain 4 <building_materials>.
Core Game
Inexhaustible Cart of Ore Minor <permanent> At the beginning of each Resources round, gain 1 <building_materials>.

— OR —

<instant> Remove this card, then gain 3 <building_materials>.
Rampart Expansion
Legs of Legion Minor <instant> Reduce the Recruitment or Reinforcement cost of a unit by 4 <gold> - to a minimum of 0.

— OR —

<instant> Gain 2 <gold>.
Core Game
Lion's Shield of Courage Relic <instant> Discard X cards from hand to gain +X <defense>.

— OR —

<instant> Remove this card, then gain +4 <defense>.
Regular Stretch Goals 2024
Loins of Legion Minor <instant> Reduce the Recruitment or Reinforcement cost of a unit by 5 <gold> - to a minimum of 0.

— OR —

<instant> Gain 2 <gold>.
Core Game
Mystic Orb of Mana Major <instant> Search(4) your discard pile.

— OR —

<instant> Only if your discard pile is empty. Draw 2 cards.
Tower Expansion
Necklace of Dragonteeth Major <instant> +2 <power>.

— OR —

<ongoing> During this Combat, you can cast 2 <spell> per Combat round.
Regular Stretch Goals 2024
Necklace of Swiftness Minor <ongoing> During this Combat, the <initiative> of all your <unit_ground> units is increased by 1.

— OR —

<activation> Move one of your units 1 space.
Regular Stretch Goals 2024
Ogre's Club of Havoc Major <instant> Discard 1 card to gain +2 <attack>.

— OR —

<instant> +1 <attack>
Core Game
Orb of Driving Rain Major <ongoing> When casting a <spell> from the School of Water Magic, double the <power> used for this spell.

— OR —

<instant> When casting a Water Magic <spell>, Remove this card to gain +5 <power>.
Conflux Expansion
Orb of Inhibition Relic <ongoing> During this Combat, all <spell> and Specialty cards deal 0 <damage>. Remove this card instead of discarding it.

— OR —

<ongoing> During this Combat round, units cannot use their special abilities.
Tower Expansion
Orb of Silt Major <ongoing> When casting a <spell> from the School of Earth Magic, double the <power> used for this spell.

— OR —

<instant> When casting a Earth Magic <spell>, Remove this card to gain +5 <power>.
Conflux Expansion
Orb of Tempestuous Fire Major <ongoing> When casting a <spell> from the School of Fire Magic, double the <power> used for this spell.

— OR —

<instant> When casting a Fire Magic <spell>, Remove this card to gain +5 <power>.
Conflux Expansion
Orb of the Firmament Major <ongoing> When casting a <spell> from the School of Air Magic, double the <power> used for this spell.

— OR —

<instant> When casting a Air Magic <spell>, Remove this card to gain +5 <power>.
Conflux Expansion
Orb of Vulnerability Relic <ongoing> During this Combat, negate all units' special abilities related to <spell>.

— OR —

<instant> +2 <power>
Rampart Expansion
Pendant of Courage Major <instant> Play this card immediately after you perform a Search action and perform that action again.

— OR —

<instant> Gain 1 <expert>.
Regular Stretch Goals 2024
Pendant of Negativity Major <instant> Ignore the effect of a spell from the School of Air Magic

— OR —

<ongoing> Ignore the effect of a spell from the School of Air Magic cast on this unit.
Regular Stretch Goals 2024
Pendant of Second Sight Major <ongoing> Selected unit cannot gain <paralysis> during this Combat.

— OR —

<instant> Remove 1 <paralysis> token.
Tower Expansion
Plate of the Dying Light Relic <instant> +1 <defense>. This effect can be used to reduce <damage> from <spell>.

— OR —

<instant> +4 <defense>. This effect can be used to reduce <damage> from <spell>. Then Remove this card.
Cove Expansion
Quiet Eye of the Dragon Minor <ongoing> For this Combat, your selected unit gains +1 <attack>.

— OR —

<instant> +1 <defense>
Stronghold Expansion
Recanter's Cloak Major <ongoing> During this Combat, no Hero can use spells with Power "0".

— OR —

<ongoing> During this Combat, no Hero can use Spells. Remove this card after Combat.
Fortress Expansion
Red Dragon Flame Tongue Minor <instant> +1 <defense>

— OR —

<instant> +1 <attack>
Core Game
Rib Cage Minor <instant> Select 1 Spell card from you discard pile and put it back into your hand. Then, shuffle your discard pile back into your deck of Might and Magic.

— OR —

<instant> +1 <power>
Core Game
Ring of the Wayfarer Minor <ongoing> For this Combat, your selected unit gains +1 <initiative>.

— OR —

<instant> At start of Combat with Neutral Units put <paralysis> token on any unit except <azure>.
Tower Expansion
Royal Armor of Nix Major <instant> +2 <power>

— OR —

<map_effect> If this Hero is on a Sea tile, Search(2) <spell>**.
Cove Expansion
Sandals of the Saint Relic <instant> Discard X cards from hand to gain +X <power>.

— OR —

<instant> Remove this card, then gain +4 <power>.
Regular Stretch Goals 2024
Scales of the Greater Basilisk Minor <instant> +3 <spell>

— OR —

<instant> +1 <spell>, then draw a card.
Fortress Expansion
Sentinel's Shield Relic <instant> Discard 1 card to gain +3 <defense>.

— OR —

<instant> +2 <defense>
Core Game
Shackles of War Major <instant> If played at the start of Combat, the Enemy Hero can neither Retreat nor Surrender.

— OR —

<instant> Draw 2 cards, choose 1 card and discard the other.
Core Game
Shaman's Puppet Minor <ongoing> Choose a unit. Until the end of its activation, for its every attack, the unit rolls 2 dice and resolves the lower result.

— OR —

<instant> Remove any effect or <paralysis> from the selected unit.
Cove Expansion
Shield of Naval Glory Major <instant> +2 <defense>

— OR —

<map_effect> If this Hero is on a Sea tile, they gain +1 <movement>, and draw 1 card.
Cove Expansion
Shield of the Damned Major <instant> Target unit gains +3 <defense> and suffers 1 <damage>. It cannot be used on an enemy unit.

— OR —

<instant> Target unit gains +5 <defense> and suffers 2 <damage>. It cannot be used on an enemy unit.
Inferno Expansion
Shield of the Dwarven Lords Minor <instant> Use this after the Attack die roll. Ignore the Attack die and any additional effects it triggered.

— OR —

<instant> +1 <defense>
Core Game
Shield of the Yawning Dead Minor <instant> Discard 1 card to gain +2 <defense>.

— OR —

<instant> +1 <defense>
Core Game
Skull Helmet Minor <instant> Take 1 non-Artifact card from your discard pile to hand.

— OR —

<instant> If the enemy has <morale_positive>, they gain <morale_negative>.
Regular Stretch Goals 2024
Speculum Minor <instant> Discover any Map tile adjacent to the Map tile your Hero is currently on..

— OR —

<instant> Remove this card, then draw 1 card.
Core Game
Spellbinder's Hat Relic <instant> Remove 1 card from your hand, then Search(2) the card's deck.

— OR —

<instant> Remove this card and another one from your hand or discard pile.
Tower Expansion
Spirit of Oppression Minor <ongoing> During this Combat, neither player can use the <morale_positive> token or reroll Attack dice.

— OR —

<instant> +1 <power>
Fortress Expansion
Surcoat of Counterpoise Major <instant> Play this card immediately after an enemy casts a <spell>. If it was cast with 1 <power> or less, ignore the <spell> effect.

— OR —

<instant> Remove this card, then Search(1) <artifact>.
Tower Expansion
Sword of Hellfire Major <instant> +3 <attack>. This unit suffers 1 <damage>. This effect cannot be used on an enemy unit.

— OR —

<instant> +4 <attack>. This unit suffers 2 <damage>. This effect cannot be used on an enemy unit.
Fortress Expansion
Sword of Judgement Relic <instant> Discard X cards from hand to gain +X <attack>.

— OR —

<instant> Discard X cards from hand to gain +X <defense>.
Core Game
Targ of the Rampaging Ogre Major <instant> Discard 2 cards to gain +2 <defense>. Then, instead of discarding, put this card back into your hand.

— OR —

<instant> +1 <defense>
Core Game
Thunder Helmet Relic <instant> Select 1 Spell card from your discard pile and put it back into your hand.

— OR —

<ongoing> For this Combat, whenever you play a Spell card, draw 1 card from your M&M deck. After the Combat, Remove this card.
Stronghold Expansion
Titan's Cuirass Relic <instant> Discard 1 card to gain +4 <power>.

— OR —

<instant> +2 <power>.
Core Game
Titan's Gladius Relic <instant> Discard 1 card to gain +3 <attack>.

— OR —

<instant> +2 <attack>
Core Game
Tome of Air Relic <instant> Find the first Air Magic <spell> in the Spell deck. Take the <spell> into your hand or discard it. Then, reshuffle the deck.

— OR —

<instant> When playing an Air Magic <spell>, resolve its effect without paying the <power> cost.
Conflux Expansion
Tome of Earth Relic <instant> Find the first Earth Magic <spell> in the Spell deck. Take the <spell> into your hand or discard it. Then, reshuffle the deck.

— OR —

<instant> When playing an Earth Magic <spell>, resolve its effect without paying the <power> cost.
Conflux Expansion
Tome of Fire Relic <instant> Find the first Fire Magic <spell> in the Spell deck. Take the <spell> into your hand or discard it. Then, reshuffle the deck.

— OR —

<instant> When playing a Fire Magic <spell>, resolve its effect without paying the <power> cost.
Conflux Expansion
Tome of Water Relic <instant> Find the first Water Magic <spell> in the Spell deck. Take the <spell> into your hand or discard it. Then, reshuffle the deck.

— OR —

<instant> When playing a Water Magic <spell>, resolve its effect without paying the <power> cost.
Conflux Expansion
Torso of Legion Minor <instant> Reduce the cost of Recruitment or reduce the cost of Reinforcing a unit by 6 <gold> (to a minimum of 0).

— OR —

<instant> Gain 1 <valuables> or 2 <building_materials>.
Rampart Expansion
Trident of Dominion Major <instant> +2 <attack>

— OR —

<map_effect> If this Hero is on a Sea tile, draw 2 cards.
Cove Expansion
Tunic of the Cyclops King Major <instant> Draw 1 card and gain +1 <power>.

— OR —

<instant> +2 <power>
Core Game
Vial of Lifeblood Major <instant> Remove up to 3 <damage> from one of your units.

— OR —

<ongoing> For this Combat, your selected unit gains +1 <health_points>.
Core Game

Notes


  1. Exceptions for specific game modes. This explanation is not valid for all game modes. The specific variant for the game mode is mentioned in the text.