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Morale

Players can gain or lose morale through various game effects.

Here is a quick reference of what happens to the player's morale depending on what their starting morale was.

Current Morale Effect Outcome
Neutral Morale Gain <morale_positive>. <morale_positive>
Neutral Morale Gain <morale_negative>. <morale_negative>
<morale_positive> Gain <morale_positive>. <morale_positive>
You may spend existing token right before gaining a new one.
<morale_positive> Gain <morale_negative>. Neutral Morale
<morale_negative> Gain <morale_positive>. Neutral Morale
<morale_negative> Gain <morale_negative>. Neutral Morale
Discard your hand of cards the next time you end your Turn.

Positive

Also shown as <morale_positive>.

Positive Morale Token

A Positive Morale Token may be spent to perform any of these actions at any time (including right before gaining a second Positive Morale Token):

  • Draw a Card from your Deck.
  • Discard any number of Cards, then draw that many Cards.
  • Reroll any Die you have thrown.

Negative

Also shown as <morale_negative>.

Negative Morale Token

A Negative Morale Token cannot be spent to perform any action. Players can only get rid of it by gaining a Positive Morale Token or another Negative Morale Token. Gaining a second Negative Morale Token will result in the player having to discard their hand of cards the next time they would end their Turn.

Notes

  • The Necropolis <necro> ignores any changes in Morale. They can neither gain nor lose Morale.