Crusaders¶
| Statistics | Few | Pack | Neutral |
|---|---|---|---|
| Town | Castle | Castle | Neutral |
| Tier | <silver> | <silver> | <silver> |
| Type | <unit_ground> | <unit_ground> | <unit_ground> |
| <attack> | 3 | 4 | 3 |
| <defense> | 2 | 2 | 2 |
| <health_points> | 4 | 4 | 4 |
| <initiative> | 5 | 6 | 5 |
| Cost | 6 <gold> | 10 <gold> | 11 <gold> |
| Abilities | - | <unit_attack> You can reroll every "0" on this unit's Attack die. | <unit_passive> During any attack, roll 2 Attack dice and resolve the higher outcome. |
Heroes With A Specialty¶
Notes¶
- Pack and Neutral - The Attack die may be rerolled until the number on the die no longer equals "0".
- 1 Neutral - Should the Crusaders retaliate against a few Dread Knights, they're abilities cancel out and a single Attack die is rolled as if it was a regular attack.
Fourni avec¶
Voir aussi¶
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Not officially confirmed by game designers, and is therefore considered a Community rule. ↩